A day is a day when three are aligned.
Align defines a completed day not as ticking off actions, but as the alignment of Mind (why), Word (verbalize), and Body (act). This site is the quiet shelf where the design philosophy and how-to live.
How to read this site
Start with Why “align” to understand why Align is not a “check more things” game but an “align inside and outside” game. Then proceed: Concept → Mechanics → Practice → FAQ.
Articles
Why "Align"
Why ticking boxes alone is hard to sustain, and the starting point of Align — calling a day "one day" only when Mind, Word, and Body line up.
Mind, Word, Body — what the three points are
What Mind (the why), Word (putting it into language), and Body (action) each do, how they connect, and what becomes visible on days that don't fully align.
Alignment rate — a signal that isn't a count
The thinking behind the main signal of Align — looking at the share of aligned days rather than competing on consecutive ones.
The 21-day cycle
Not 30 days, not 7 — but 21. A note on why the unit is set to "neither too short nor too long," meant for pausing rather than for competing.
Frequently asked questions
Short answers to the things people ask most about Align — how to use it, how data is handled, and where the thinking comes from.